>>Even polygons aren't as bad as you imply. Usually however, it's a
>>better tack to draw a single pixel broken line n times with
>>appropriate offset. Same trick can be used for caps at the end. X
>>Windows does this pretty well.
>
>This sounds like it would be pretty resolution-dependent to get good results...
>
It's more aspect-ratio dependent than pixel size dependent. One of the nice things is that it's possible to precalculate the line drawing parameters for various dash shapes. This can be extended to different aspect ratios since there aren't that many different ones in the world. After that, the imaging runs pretty fast.
>>Wouldn't it be nice to have a portable,
>>thick dashed line library that does the right thing?
>
>Yes, it would, and one could probably be written on top of the ODF imaging
>system, but I don't think it should be part of ODF proper.
>
>_troy
>
but if it's not part of ODF proper, it becomes none portable, leaving it out in the cold. And the temperature of the non-portable outside is very low. Obviously this won't be part of a release anytime soon and it's not killer to leave it out, but it would be good to get it on someone's request list.